At this stage of the development for the characters, it is
time to shift all the design and gestures on to Photoshop to be digitally
painted, as well as exploring colour palettes for each characters and refining/tweaking
some of the details further. The line weight of the characters are critical to
understand the ‘weight’ of the gestures, such as lifting, crouching, climbing
or running, in order to anatomically draw the proportions correctly in perspective
so it won’t look out of place.
Line weight and gesture for the female character.
Colour palette for female character. Colours may change in
the final digital design.
Lighting experiment/exercise to explore how lighting works
around the character.
Line weight for the fox character.
Character 3 Fox Design and colour palette. Design may
slightly change before finalisation, such as the tails and body shape.
Character 4 Spirit/Blue flame character. Design is likely
finished as the character lacks the complexity and detail compared to the other
3.
These designs are just prototypes and some things may change
throughout the course of the development. I would need to do some illustrations
of the characters to see my strengths and weaknesses in character drawings
which I would evaluate and critically reflect on to see if I am capable of
drawing them. If not, then I would need to redesign the characters to the point
where I would have to exaggerate their gestures, features and overall looks
that would make it easier for me to draw. As of now, I will continue as it is
(in terms of character drawings) and if there is a problem, I will assess my
skills in character illustrations and would have to rethink my strategy on how
I draw them.








